What This Document Is
This material provides an overview of Role Playing Games (RPGs) within the context of interactive game design. It’s part of a larger course focusing on the foundations of creating engaging game experiences, specifically CMPS 80K at the University of California, Santa Cruz. The resource appears to be lecture notes or a course outline, offering insights into the discussion and planning stages of game development. It’s dated February 2, 2007, offering a snapshot of game design thinking from that period.
Why This Document Matters
This resource is valuable for students learning about game genres and the process of game design. It’s particularly helpful for those embarking on a game project, as it touches upon the initial conceptualization phase. Anyone interested in understanding the historical context of game design education, or the specific curriculum of a leading university program, will also find this useful. It’s most relevant when you’re beginning to brainstorm game ideas and need to understand the core elements that define different game types.
Topics Covered
* Game Genre Classification – specifically focusing on Role Playing Games
* Course Logistics – including information about exams, resources, and guest speakers
* Game Development Tools – mentions of software like Game Maker and RPG Maker
* Project Planning – outlining key deliverables like Game Concept Documents
* Collaborative Work – emphasizing team efforts in game design
* Procedural Rhetoric – introduction to concepts in persuasive game design
What This Document Provides
* A timeline of course events, including talks, review sessions, and workshops.
* Contact information for teaching assistants and guest speakers.
* Details regarding access to software licenses and resources.
* An outline of upcoming assignments and their importance to the final project.
* A framework for understanding the initial stages of game concept development.
* Contextual information about the course’s learning objectives and expectations.